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Tapworthy: Designing Great iPhone Apps

Tapworthy: Designing Great iPhone AppsAuthor: Josh Clark
Publisher: O'Reilly Media
Category: Book

List Price: $39.99
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Rating: 5.0 out of 5 stars 6 reviews

Media: Paperback
Edition: 1
Pages: 320
Number Of Items: 1
Shipping Weight (lbs): 1.3
Dimensions (in): 9.1 x 6.9 x 0.6

ISBN: 1449381650
Dewey Decimal Number: 005
EAN: 9781449381653

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  • ISBN13: 9781449381653
  • Condition: New
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  • Kindle Edition - Tapworthy

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Product Description

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.

  • Develop your ideas from initial concept to finished design
  • Build an effortless user experience that rewards every tap
  • Explore the secrets of designing for touch
  • Discover how and why people really use iPhone apps
  • Learn to use iPhone controls the Apple way
  • Create your own personality-packed visuals
Ten Tips for Crafting Your App’s Visual Identity

  • Choose a personality. Don’t let your app’s personality emerge by accident. Before you start designing, choose a personality for your app. The right personality for the right audience and features makes an app irresistible and creates a bonafide emotional connection. Tapworthy designs have the power to charm and beguile.
  • Voices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes.

  • Favor standard controls. Because they’re commonplace, the standard set of controls is sometimes dismissed as visually dull. Not so fast: commonplace means familiarity and ease for your audience. Conventions are critical to instant and effortless communication. Before creating a brand new interface metaphor or inventing your own custom controls, ask whether it might be done better with the built-in gadgetry.

  • A coat of paint. Standard controls don’t have to be dreary. Use custom colors and graphics to give them a fresh identity. This technique requires a light touch, however; don’t distract from the content itself or drain the meaning from otherwise familiar controls.
  • Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app’s wine flavor.

  • • You stay classy. Luxurious textures applied with taste increase your app’s perceived value.

  • • Keep it real. Realistic lighting effects and colors create elements that invite touch and create an emotional attachment. They also provide subtle guidance about what your audience can interact with.

  • • Borrow interface metaphors from the physical world. Lean on users’ real- world experience to create intuitive experiences. People will try anything on a touchscreen, for example, that they’d logically try on a physical object or with a mouse-driven cursor. Besides these practical benefits, using an everyday object as an interface metaphor imbues an app with the same associations that folks might have with the real McCoy--a shelf of books, a retro alarm clock, a much-used chessboard, a toy robot.

  • • Don’t be afraid to take risks. Make sure your interfaces are intuitive, sure, but don’t be afraid to try something completely new and different. Designers and developers are hatching fresh iPhone magic every day, and there’s still much to explore and invent. While you should look hard at whether you might accomplish what you need to do with standard controls, it’s also worth asking, Am I going far enough?

  • The app icon is your business card. The icon carries disproportionate weight in the marketing of your app, and it’s important to give it disproportionate design attention, too. Be descriptive more than artistic. Make your app icon a literal description of your app’s function, interface, name, or brand.

  • Use a dull launch image. Disguise your app’s launch image as the app background for a faster perceived launch. Always cultivate the illusion of suspended animation when switching in and out of your app.

  • Be kind to new users. Provide simple welcome-mat pointers for first-timers. Beware of more complex help screens; they’re warning signs of an overcomplicated interface.



Customer Reviews:
Showing reviews 1-5 of 6



5 out of 5 stars If you're a startup, get this book. Now.   June 26, 2010
Bob Walsh (Sonoma, CA United States)
6 out of 6 found this review helpful

Here's why: it's not only a great guide to what makes iPhone apps successful, but what will increasingly be the way to make successful software for any platform. Josh does a fantastic job of getting the reader into the right mindset for creating successful apps.

This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.

Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.

Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.

I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!



5 out of 5 stars Covers a lot of concepts.   June 28, 2010
S. Martin (Atlanta, GA USA)
4 out of 4 found this review helpful

Pre-ordered this book after hearing Josh speak at SXSW. Well worth the wait. This book covers all of the basics of iPhone UI but *even more important* are the first person interviews with guys like Josh Williams (Gowalla CEO) and Joe Hewitt (Facebook app).


5 out of 5 stars Brilliant book   July 14, 2010
N. WISE (London, England)
1 out of 1 found this review helpful

Brilliant book, really enjoyed it, and it gave me loads of ideas of how to make my app better - a lot of them little things I hadn't thought about (eg all list items are 44 pixels high. ALL OF THEM).

I'd say this is a fairly non-technical book. I dont remember a line of obj-c in it, but there is plenty of info for anyone who is doing any part of an iphone app - ideas, design, coding, art, whatever.

Highly recommended.



5 out of 5 stars A must for mobile app developers   July 15, 2010
Anders Kierulf (Salt Lake City, UT United States)
1 out of 1 found this review helpful

I've been designing user interfaces for 25 years and iPhone apps for two years. I picked up "Tapworthy" hoping to find something useful, but not expecting too much. I was so wrong: Josh Clark nails it. This is currently the best book on mobile app development. Everybody designing iPhone apps (except my competitors) should read it.


5 out of 5 stars should be in every developers library   September 9, 2010
acerlover
1 out of 1 found this review helpful

finally! some guidance for developers as they design their apps...much needed (have a look at the app store for some real clunkers that could have used the advice and instruction from this book)

even if you have a design background you'll benefit from this book. well laid out, lots of examples and 'real world' writings. proving design is as important as the code you write.


Showing reviews 1-5 of 6


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interface design  iphone  iphone dev  mobile  user experience  

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